STATE_00Technical Gameplay Animation Consultant
Animation systemsbuilt for gameplay
I'm Sean Diehl. For over 20 years at DICE, EA, Ubisoft and GOALS I've worked the full stack of AAA gameplay animation, from helping design core gameplay mechanics and directing mocap to systems, pipelines and tools. I'm now available for consulting and contract work through Diehl Motion.
STATE_01Selected credits
Two decades of shipped AAA titles
- Studios
- Electronic Arts
- Ubisoft
- Engines
- Frostbite
- Unreal Engine 5
STATE_02About
Where animation craft meets systems engineering
I design and build the gameplay animation systems that decide how characters move, react and look. I build around what the gameplay mechanics and the animation need, so the system serves both.

- Years in AAA
- 20+
- Shipped titles
- 15+
STATE_03Services
How I help studios
Available for select consulting and contract work through Diehl Motion.
- Build or rebuild your animation system in Unreal Engine
- Get motion matching working, from database to shipped gameplay
- Make characters feel responsive
- Get animators' work onto the screen without losing quality
- Audit your animation system or pipeline and help fix it
- Build the tools your animators, designers and QA use
- Scope the animation system and asset needs for a new project
STATE_04Showcase
Animation in game
Gameplay animation and technical work from GOALS and DICE, running in game.
Animation with SENTEC
GOALS Launch Gameplay Trailer
Technical Gameplay Animation Showreel
Battlefield 2042 Official Gameplay Trailer
STATE_05Contact
Let's discussyour gameplay animation needs
I take contracts, consulting and one-off technical advisory work. AAA is my background, but I'm open to smaller teams and 3D mobile games. Email me a few lines about your game and where you're stuck.






